aurora_amethyst: Lucy Pevensie when she first enters Narnia and notices the snow. (Default)
[personal profile] aurora_amethyst posting in [community profile] 1wonderment
Going from this: to this:

Requested by [livejournal.com profile] sheppards

Sorry this is so late!

For this icon, I started out prepping the background before I added Galadriel in. I started with this texture by [livejournal.com profile] juanxyo. The moment I saw it, I knew I wanted to use it with Galadriel.


I moved it up and put a color fill layer of #48b8fd behind it so that I now have a light blue strip at the bottom of my icon.


Then I changed my mind and added the above texture but the top over where the blue strip is.


Next, I cut out Galadriel (the original large image), pasted her into the icon, and resized her.


Duplicate the Galadriel layer and set it to screen, 100% opacity. You can lower the opacity if the screen layer makes your subject too bright.


I didn't like Galadriel's skin tone, so I decided to paint over her face in #ffd9be. It looks awful, I know, but it will get better. I promise!


Next, I added another layer, set it to soft light, 100% opacity, and painted over Galadriel's hair in #fff36e.


Then I added this texture by evenstarss, resized it, and used the levels adjustment to make the blacks darker. I set this layer to screen, 100% opacity, and masked out everything except for the parts on Galadriel's hair and dress.


Okay, now for fixing Galadriel's face. I duplicated Galadriel layer, brought it to the top, and erased everything except for her face and neck. I lowered the opacity to 80% and left it on normal.


Next, I added a copper gradient map (this gradient comes with Photoshop, I believe) and set it to normal, 10% opacity. The gradient map consists of #97461a at 0%, #fbd8c5 at 30%, #6c2e16 at 83%, and #efdbcd at 100%. I don't believe this layer is translatable to PSP (sorry!).


I thought the icon looked kind of bare, so I added this texture by [livejournal.com profile] tinnny. I moved the texture so it went over Galadriel's hair and set it to screen, 100% opacity.


I still thought it looked bare, so I copy-merged the visible layers and pasted it as a new layer (SHIFT+CTRL+ALT+E in Photoshop)(Edit>Copy>Copy Merged then paste the new layer in PSP). Then I got rid of the bottom strip on my new layer and moved it over to the empty space on the left of the icon.


The icon still needed something to connect the two Galadriels, so I painted some white stars. I put them on a black layer so that you can see what the brushes look like. If you use the texture, just set it to screen, 100% opacity.


Then I duplicated the white stars because they didn't seem glowy enough.


Next, I copy-merged the visible layers and pasted it as a new layer AGAIN (I do this process so that if I don't like what I end up with, I can still go back to what I had before). Sharpen however you wish. I use Filter>Filter Gallery>Artistic>Paint Daubs with the brush and sharpen settings at 1. I left this layer at Normal, 100% opacity, but if it's too sharp, you can always lower the opacity of the layer. I usually lower it anywhere from 40% to 80%. If it's less than 40%, I delete the layer, because there's not really a reason for the icon to be sharpened.


Now for the text. First, I added "Lady" and "Wood" in Last King Quest, 12 pt. font, and "of the" in Century Schoolbook, 6 pt. font, in #9923d7.


But the text seemed to be too purple or maybe just too dark, so I added "Lady" and "Wood" in #ffffff.


But now you can barely see the text, so I took the texture from earlier, moved it so that the blue part covered the text, and clipped it to the white text. In PSP, you would have to use a layer mask to get this effect. Basically, I hid all the layers, placed a black background behind the white text, and copied that into a new image. Then I hid the white text, deleted the black background, and made everything visible again. I clicked on the texture layer and went to Layers>New Mask Layer>From Image. In the popup, select the new image that you pasted the text into. Now you should have a similar effect as clipping the texture to the text in Photoshop.


Lastly, I wanted to brighten the icon while maintaining the muted tones, so I added a brightness-contrast layer with the brightness at 20, and the contrast at -50.


Voila! There you have it!

.psd

If you have any questions, feel free to ask!
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